The Veil

The Primordial Veil
The Primordial Veil is a section of space where a cosmic weapon has caused the very material of the universe to become crammed with latent magic. While not much is known about the weapon that caused this phenomenon, the Phenomenon itself, however, is well documented.

The Veil, as stated before, has had magic crammed into the fabric of the universe. This effect can be seen with the visible eye as a mist of color that shimmers dully in the light. It is easy to tell a more effected spot from another as the color becomes more satiated and vibrant as one walks deeper into the affected area. There is also another more direct effect the Veil has apart from the overlay of color. It makes the fabric of space harder to move in.

The magic is so crammed into the fabric that movement becomes like walking through water or thick soup. The more affected an area is the harder it is to move. It is extremely rare to find even a small 5 foot of space that is not affected by the Veil. The residences of the Veil have found a way to filter the magic so that it is easier to move around and does not affect daily life. They use a complex series of Runes tattooed over their body’s key spiritual points (At least one on the head and lower back). Much like a filter they need two things to allow this function to happen.
 * 1) The Runes must be open to the magic. If clothing or anything else is placed over the runes they are unable to filter as effectively.

by a Delia Crystal There is only one material that can filter the magic to the runes, yet it’s only used for battle. Dragon scales are the strongest natural material and can resist magical forms of attack and help. However, Dragon scales allow magic to reach the runes on the body easily as magic in its pure form is like water to the magical makeup of Dragon Scales. As Dragon scales are hard to work, and by extension hard to make comfortable clothing out of, it is common to only ware Dragon Scales for battle in the Primordial Veil.
 * 1) The Runes need to be powered

This lead to fashion being mostly just shoes, gloves and differing types of shoulder coverings as the Runes on the body need to be exposed to properly filter the magic. Nudity is very common; yet if an organic being does not have the Runes that filter magic they are singled out by anyone who lives in the Veil. It is also important to note that The Runes change to the color that they are in, so if the person is in a red area then the runes are red while their own color stands out without the overlay of the veil. This effect is negated when the runes are covered. “They do not have a single Rune, do you see?” – Civilian of the Veil Another aspect of the Primordial Veil is its uncanny ability to disrupt any form of magical manipulation. Since the very fabric has so much magic in the air it would be suicidal to try and manipulate it outright with the mind. Instead, complex runes, like the Rune Filters, are used in the Veil and must be powered by a Delia Crystal. These Crystals are a natural part of the Veil. They are formed when large pockets of dense magic have constricted in on itself and form one of these Crystals. Once obtained the crystals act much like batteries and power the Runes they are connected to. All Technology in the veil runs of this series of Crystals and Runes. (Think of it like computers, the Crystals are the battery and the Runes are the internal circuit boards and processors of the computer.)

Effects on Higher Beings is also notable. Any demons or divine beings find the Veil to not be soup, but a fire to their very essence. The current Territory is that The more magical a being is the more pressure the Veil puts on them. This has brought about a notable lack of Undead beings within the veil. This is due to the fact that the moment they are summoned they burst into flame from the intense pressure of the veil. "“I believe that most Undead are like shells with a very soft inside, and when place into the Veil it acts like a oven. Baking them within their forms... summon the next one.” – Lord Clovis"

HERO BUILDER MECHANICS
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Magic Level
Some areas are denser than others; this is categorized as Magic Level. The Magic Levels of an area dictates how hard it is to get move through the area. Magic is very powerful, beings that live in a higher density area tend to become uncomfortable fast as the magic is so thick if goes from walking in the soup to walking in syrup.

Comfort in the Veil
While they are in the Veil all heroes make comfort checks every in-game hour. This indicates how conferrable the Hero is while roaming the Primordial Veil. To make the check the Hero Master Rolls a D20 then adds the Bonus of the Magic level in the area. Then the Heroes must make a Comfort Check that uses their Constitution Bonuses.

If they pass the Hero is Comfortable and The hero moves normally for one in-game hour.

If they fail they are uncomfortable and gets a -2 spaces to their movement for one in-game hour.

Fashion & Armor
When in the Veil one of the things that can affect your Heroes actions is what they wear and don’t wear. As stated before Fashion in the Veil consists of Shoes, gloves, hats, belts and shoulder coverings. It is mostly the Shoulder Coverings that are important while in the Veil. Not only do they give people an idea of who you are, (Hero, Merchant, civilian, ext.) they also serve another function important to combat. They hold the Heroes Armor.

Regardless of where a Hero finds themselves all Armor made in the Veil acts the same way. Dragon Scale armor is attached to the shoulder coverings and then put on in layers, each one being attached to Runes on the other (Like Magnets). This interlocking system, along with the specialty made Quick Shield Harness, allow Combatants to waste no time in gearing up for battle. The Quick Shield Harness when activated pulls the armor from the back of the user and puts it on for the user automatically.